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999: Nine Hours, Nine Persons, Nine Doors[b] is a visual novel and adventure video game developed by Chunsoft. It is the first installment in the Zero Escape series, and was released in Japan in December 2009 and in North America in November 2010 for the Nintendo DS. The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game", which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings.
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Development of the game began after Kotaro Uchikoshi joined Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the game's story. The inspiration for the story was the question of where inspiration comes from; while researching it, Uchikoshi came across Rupert Sheldrake's morphic resonance hypothesis, which became the main focus of the game's science fiction elements. The music was composed by Shinji Hosoe, while the characters were designed by Kinu Nishimura. The localization was handled by Aksys Games; they worked by the philosophy of keeping true to the spirit of the original Japanese version, aiming for natural-sounding English rather than following the original's exact wording.
999 is an adventure game in which the player assumes the role of a college student named Junpei. The gameplay is divided into two types of sections: Novel and Escape. In the Novel sections, the player progresses through the branching storyline and converses with non-playable characters through visual novel segments. These sections require little interaction from the player as they are spent reading the text that appears on the screen, which represents either dialogue between the various characters or Junpei's thoughts. During Novel sections, the player will sometimes be presented with decision options that affect the course of the game, resulting in one of six endings. The whole plot is not revealed in just one playthrough; the player needs to reach the "true" ending to get all the information behind the mystery, which in turn requires another specific ending to be reached beforehand. Some endings contain hints to how to reach further endings.

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